When a boss is slain, all players will receive the experience regardless of distance and whether or not they are still alive. All players within 5,000 units (a few screens) of the NPC will receive experience. double the experience for every 25 damage statĬurrently, all nearby players are given full, equal experience.double the experience for every 10 defense stat. Please visit our Discord if you encounter any issues.Įach time a hostile NPC is killed, all nearby players will be awarded experience according to the formula:Įxperience = (max life / 100) * (1 + (defense / 10)) * (1 + (damage / 25)) Much of this documentation will not be updated until later in the revamp.
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